Arkham City And Batman Arkham

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Arkham City And Batman Arkham Rating: 4,3/5 2411 votes

'So, you know my name. Because I know everything about you. Your darkest secret. Your ultimate weakness. I know you are Bruce Wayne.' Contents Gameplay Batman: Arkham City is an open world action-adventure game played from the third person.

  1. Arkham City And Batman Arkham Knight

The player takes control of Batman as he is trapped inside Arkham City, the controversial super-prison located in the heart of Gotham City. The whole facility is open to the player almost immediately, allowing full exploration anywhere within the prison's boundaries. Batman can use his cape to glide throughout the city, making use of swoops and dives to extend flight. Batman has a tool called at his disposal. Detective Mode is used to highlight objects and points of interest and provide contextual information.

The device also displays a tactical assessment of the player's surroundings, showing how many enemies are in the area, and what weapons they have; it also displays the status of these enemies. Detective Mode can also be used to perform forensic activities, locate clues, and locate trails that Batman can follow in order to solve a puzzle. The freeflow combat has been upgraded, and Batman has an expanded set of moves to perform in combat.

Batman can counter up to three enemies simultaneously, catch and redirect projectiles, attack from the air, and perform a quick succession of attacks in order to defeat his enemies. More of Batman's gadgets can now be used in combat against thugs. Enemies are armed with a greater variety of weapons and armor, ranging from baseball bats to guns.

Many enemies require more tactical methods in order to be defeated; enemies with stun sticks must be attacked from behind, enemies with shields must be attacked aerially, and enemies armed with armor must be stunned and then receive several consecutive attacks. Combat will always reward players with experience points, and more elaborate combos will provide larger bonuses. Most gadgets from Arkham Asylum are available in the beginning of the story, while others become available as the game progresses.

Most returning gadgets have expanded features; the can be used to intercept radio broadcasts, the can now be redeployed while already traversing along it as well as being made into a tightrope that can give Batman a vantage point, and the now has a brake, boost, and a 180-degree turn feature. There are several new gadgets in the game. Can be used to cover an escape, or leave enemies unable to see. The can be used to deactivate guns or detonate mines.

The can be used to stun enemies and activate power motors. The and are used to temporarily freeze enemies in place and create platforms in water. Arkham City includes a wide variety of side missions that can be completed at any time. These side missions generally feature characters from the Batman universe that are not connected to the main plot. The Riddler returns as part of these side missions, and once more has scattered hundreds of challenges for Batman to solve. Most of these challenges consist of gathering trophies that have been hidden throughout the city and require cunning use of gadgets to be acquired.

Batman can interrogate informants working for the Riddler in order to find out where these challenges are, which can make the process of finding them much easier and faster. Challenges also include riddles, which will unlock 'Arkham City stories' that provide background on characters and events, and help to bridge Arkham Asylum and Arkham City. Once Batman has solved a select number of these challenges, he must rescue a hostage taken by Riddler from one of his death-trap puzzle rooms, most of which require the use of gadgets to conquer. Upon completing the story on 'normal' or 'hard' difficulties, an option called New Game Plus becomes available. New Game Plus allows the player to replay the game with all gadgets, upgrades, and experience gained from the initial playthrough; however, enemies are significantly more challenging, and the icon that indicates incoming attacks is disabled. Another feature unlocked over the course of the game is a series of challenge maps similar to that of Arkham Asylum. These maps focus on the completion of set goals, such as taking out waves of enemies in combat while scoring as many points as possible, and clearing predator rooms as fast as possible while performing specific actions.

The overall score after each round is based on how many different moves and takedowns the player performs. Synopsis Plot While holding a press conference and announcing his campaign to close Arkham City, Bruce Wayne is detained by forces on Hugo Strange's orders and detained in the prison himself. As Bruce regains consciousness after the attack, Strange reveals that he knows that Bruce Wayne and Batman are one and the same. Strange gloats over his apparent victory, and declares that 'Protocol 10 is ready to begin'. Strange also warns that if Wayne attempts to stop him, then he will reveal his identity as Batman. After trying and failing to escape, Bruce is processed and sent out into Arkham City proper, along with and other prisoners. As he saves Ryder from attack, Bruce is swiftly captured by, who desires revenge for his family being bested by the Waynes over several generations.

Bruce is able to escape the Penguin's clutches, and obtains his equipment via an airdrop sent. Upon donning the, Bruce hacks into TYGER's communications, and learns that has apprehended in the and intends to kill her. Bruce decides to rescue her, as he suspects that Catwoman will be know something of Protocol 10.

Entering the courthouse, Batman is able to subdue Two-Face and rescue Catwoman. However, when he inquires about Protocol 10, Catwoman replies that she has never heard of it. Asking her about Strange, she replies that she does not trust him, and that there are rumors that he is working with the Joker. As they continue speaking, Batman observes that a sniper is aiming at Catwoman, and pulls her out of the way just as the shot is fired. Determining that it was the Joker who attempted this assassination, Batman sets up a crime scene and discovers that the shot was fired from the church, which is now being used as a medical center. Batman decides to find his oldest foe and interrogate him to find out what Protocol 10 is. Upon arriving at the church, Batman is greeted by and a group of thugs.

After she leaves, Batman defeats the thugs and rescues the hostages taken. Making his way to the bell tower from which the sniper shot originated, Batman is greeted by a recording of the Joker. As Batman scans the gun and determines that it is being controlled remotely, Joker starts a countdown that will trigger bombs set in the tower. Batman is able to narrowly escape just as the tower explodes, and decides to track the signal used to remotely control the sniper rifle in order to find Joker. Batman follows the signal to the, which is being used as Joker's base of operations. Entering via the main chimney, Batman observes Harley Quinn ordering the torture of kidnapped doctor that had failed to cure Joker's apparent illness. After Batman rescues the doctor, she confirms that Joker is indeed dying, and that TITAN is responsible for poisoning his blood.

Batman makes his way to the manager's office only to find Harley Quinn sobbing over the Joker's seemingly lifeless body. As Batman scans the Joker's body and discovers that there is no heartbeat, another Joker leaps out and gases him, causing him to collapse. As Joker taunts Batman for falling for 'the ol' fake Joker gag', Quinn beats him into unconsciousness with a baseball bat.

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After Batman wakes up, Joker reveals that he has infected him with his poisoned blood, dooming them both to the same fate; unless Batman helps Joker find a cure. When Batman retorts that he is comfortable with both of them dying, Joker casually responds that he has spent several weeks shipping samples of his blood to hospitals across Gotham, spreading the disease rapidly. Batman assumes that Joker's plan to poison Gotham is Protocol 10, though Joker claims that he has never heard of it. Joker then pushes Batman out of a window, claiming that he will keep in touch. Batman is soon contacted by the Joker, who tells him that was developing the cure, but has been out of contact. In order to find Freeze, Batman calibrates his cowl to locate the coldest point in Arkham City, which he finds to be the abandoned GCPD building. Inside, he discovers that Penguin's thugs have captured Freeze's lab and taken him hostage.

Freeze is now imprisoned in the, which has been transformed into Penguin's base. With little choice, Batman decides to make his way to the museum and rescue Freeze. As Batman exits the GCPD, Penguin detonates bombs placed on a bridge, cutting off access to parts of the prison and keeping Joker's forces at bay. Undeterred, Batman continues on and enters the museum. However, he is unable to proceed beyond the main entrance due to jamming devices deployed by Penguin, which have prevented Batman from using devices that require communication with the Batcomputer. Batman leaves and hunts down the jammers, which have been set up in various locations throughout Arkham City. Upon disabling the third and final jammer, Batman is able to gain access to the museum.

Arkham City And Batman Arkham Knight

Once Batman enters the museum, he rescues a prisoner being interrogated by Penguin's thugs. Batman discovers that the prisoner is part of an undercover police strike team sent into Arkham. The officer reveals that the strike team was found out by Penguin, and each member of the team is being held hostage, and Batman promises to rescue them. Batman soon finds the Penguin in a large chamber set up like an arena, and when he refuses to surrender, Batman is forced to fight off several thugs hoping to kill him and be accepted in Penguin's gang; after this initial fight, Penguin then unleashes a thug supplied with TITAN. When Batman relays this development to Alfred, joins their conversation as she is disturbed that TITAN has made its way off of.

Batman continues to pursue Penguin, though he is caught off guard and trapped by Penguin with a Freeze cannon stolen from Mister Freeze. Once he breaks free, Batman finds Freeze and makes a deal with him: if Batman finds and returns Freeze's suit, then Freeze will provide Batman with the means to override Penguin's ice gun.

Once Batman liberates several police officers and Freeze's suit, he takes the override chip required to stop Freeze's gun and heads to the to confront Penguin. As Penguin is feigns defeat, he detonates explosives set around the base of the iceberg, causing it and Batman to crash into a chamber below. As Penguin remarks that he tried to help Batman by giving him the chance to just walk away, he wakes up in order to kill Batman once and for all. Against all odds, Batman emerges triumphant against the undead Grundy and finally defeats Penguin. When Batman talks to Mister Freeze about the development of a cure for the TITAN disease, he replies that there is no cure. Freeze elaborates that creating a cure was easy, but it degrades at a rate that renders it impossible to help its host; it requires a restorative enzyme that needs to be adapted to human DNA, which would take decades.

Batman realizes that has been exposed to a suitable enzyme for centuries. As Freeze informs Batman that he needs a sample of Rā's' blood to complete the cure, a member of the breaks out of a display case and leaves a trail of blood as she makes her escape. Batman decides that he can follow the blood trail to find the assassin and locate Rā's. Following the assassin's trail, Batman observes that Penguin's forces are in disarray, and Two-Face is poised to claim their territory.

Arkham

Undeterred, Batman follows the blood trail until it runs out. As he attempts to locate more evidence, he is attacked by the assassin, who quickly attempts to flee.

Batman soon gives chase, and successfully plants a homing tracker on her. However, he is quickly knocked down by the assassin and is ambushed by several more. As they stand victorious, appears and comes to Batman's aid, and the assassins leave after ordering Batman to cease following them. Robin offers to help Batman in Arkham City, though he is rejected, and Batman firmly states that he did not need his assistance. He gives Robin a sample of his poisoned blood for analysis, and to search hospitals and emergency rooms. Batman also says that anyone with the blood in them will be dead within twenty-four hours. Once Robin leaves, Batman continues to track the assassin through Arkham City and is eventually led to an entrance to the sewers running beneath the prison.

Batman continues to follow the assassin's signal through the sewers until he is led to the ruins of Old Gotham, when the effects of the TITAN disease begin to show. Batman collapses and suffers weak vision, but fights the illness and continues on. He discovers that Hugo Strange is providing Joker with weapons to fuel his army, but is unable to figure out why. As he ponders this, Oracle urges him to find the cure before he allows himself to be distracted. As Batman follows the signal into the ancient and mysterious, the TITAN disease wears him down enough that he collapses near-dead and suffers a vision of his parents urging him into the afterlife. Resisting the urge to give up, Batman carries on, but his health has dropped to the point that he can barely move. Oracle informs him that he likely only has mere minutes left to live, and begs him to tell her what to do in the event of Batman's death.

Batman shrugs off these thoughts with a defiant 'I'll make it'. Unable to continue, Batman falls to his knees and is once again ambushed by assassins, who prepare to execute them.

Before they can do so, however, orders them away. Batman claims to desire to take his place as Head of the Demon at Talia's side, and she allows him to take the Demon Trials to prove his worth. After completing these trials and becoming rejuvenated after drinking some of the chemical, Batman is taken to meet himself. After refusing to kill his enemy, Batman reveals that he did not intend to become Rā's' heir, and only said so that he could retrieve a sample of his blood. Enraged, Rā's immerses himself in his and is restored to a more youthful form, so that he can do battle with the Dark Knight. However, Batman defeats Rā's and extracts some of his blood, and orders him to call off his crusade, as the Pit could be incredibly dangerous if it fell into the wrong hands. With all he needs to have the cure developed and a few more precious hours of life, Batman heads back to Mister Freeze so that he can finish the cure.

Once Batman arrives back into Arkham City proper, Hugo Strange announces that, the mayor of Gotham and 'failed warden of old Arkham Asylum' has been admitted to the prison. Strange then requests that he be given 'the welcome he deserves', inviting the prisoners to find and kill him. Batman soon finds Sharp and rescues him from a group of prisoners, but immediately interrogates him. Being held upside-down over the edge of a building by Batman, Sharp reveals that Strange first approached him at the asylum with the plans for Arkham City. Strange said that he had powerful friends who could ensure that Sharp would become mayor and help develop the new prison. Sharp justifies his scheming by stating that the scum of Gotham needed to be punished, and remarks that Arkham City was meant to be his legacy.

Disgusted, Batman reminds the mayor that Strange has been sending innocent people into the prison, and coldly instructs the mayor to enjoy his legacy. Finishing with the mayor, Batman travels to the GCPD building to finish the cure after being urged once again by Oracle. Once Batman reaches the GCPD, he discovers that Joker's men have been trying to gain access to the building and take Mister Freeze's cure, as Joker believes that he and Batman have betrayed him.

Once he get inside, Batman gives Freeze the sample of Rā's' blood, which allows him to finish the cure. Freeze is able to create two doses of the cure, and places one of them inside a safe. Taunting Batman, Freeze shatters the remaining vial of the cure, and demands that he rescue Nora. Once Batman ignores the command and tries to take the cure, Freeze attacks him. After a lengthy battle, Batman emerges triumphant and unlocks the safe to the cure.

However, he finds that Harley Quinn had stolen the cure during the fight. Freeze remarks that he is unable to manufacture any more of the cure, but urges Batman to take it back. Batman is given from Freeze in order to aid in reclaiming the cure, and promises Victor that he will find Nora. Batman then leaves the GCPD so that he can re-enter the steel mill and confront Joker. As Batman exits the GCPD building, he is greeted by the sight of 's news helicopter.

Arkham City And Batman Arkham

While Vale comments that her 'mystery caller was correct', Joker fires a missile at the helicopter, causing it to spin out of control and crash in Arkham City. Batman finds the location of the crash site, and finds that Joker has dispatched snipers to assassinate the reporter. Once Batman dispatches the snipers and takes Vicki to safety, Joker contacts him and reveals that he arranged this event to guarantee that Harley had enough time to get back to the steel mill with the cure.

Joker continues that he may save some of the cure for Batman, and relishes in the fact that he is now Batman's last hope for survival. Batman then makes his way to the steel mill so that he can finally be cured.

Infiltrating the steel mill, Batman learns that Joker has ingested the cure, and the morale of his army has increased greatly. They are planning to conquer Arkham City and then lay siege to all of Gotham. Batman eventually reaches the Joker once again, who does not appear to be cured and healthy as previously thought, and demands to be given the cure. As Joker rebukes his enemy for his lack of manners, he turns around and faces Batman, and is miraculously healthy and restored to his natural appearance. Joker then challenges Batman to a one-on-one fight, but is swiftly defeated. Rather than admit defeat, Joker summons a large amount of his thugs, including a henchman enhanced with TITAN, to help him.

However, not even this is enough and Joker is once again the only one left with Batman. Before Batman can act further, the room begins to collapse and he is pinned to the floor by a large piece of rubble. Joker prepares to execute the Dark Knight, but is stopped by Talia. Talia offers Joker the Lazarus Pit and immortality in exchange for Batman's life. Joker is initially skeptical, but when Batman urges Talia otherwise, he realizes that it is a genuine offer.

As Joker accepts Talia's offer, Batman once again tells Talia to stop. After Joker delivers a strong kick to Batman that slowly sends him unconscious, Talia activates the tracker placed on her assassin hours prior so that Batman can locate her. As Joker and Talia leave, Batman drifts into unconsciousness. Batman is eventually freed from the rubble by Catwoman and discovers that Protocol 10 has begun.

Hugo Strange is launching missile strikes from and dispatching TYGER guards with helicopters to destroy key targets in the prison and kill every single inmate of Arkham City. Batman at first decides that his first priority is to rescue Talia from Joker, but his tracker will not activate. When he asks Oracle to reroute WayneTech satellites to boost the signal, she refuses, as he needs to help stop Strange from annihilating the prisoners. Alfred also refuses to allow Batman to ignore Protocol 10, and convinces him that 'one life is worth sacrificing to save a thousand'. Though Batman relents, he orders Oracle to keep Talia's signal, as he plans to rescue her once Protocol 10 is stopped. Batman deduces that he cannot access Wonder Tower without the access codes, which can be downloaded from a certain helicopter. Once Batman finds the helicopter and downloads the necessary codes, he heads to the processing chamber at the entrance to Arkham City where he was originally admitted to the facility.

Once he arrives, Strange communicates Batman from the top of the tower. Strange taunts Batman over his impending victory, and proceeds to blame him for the excess of crime.

Rating Summary: This is an action-adventure game featuring characters from the Batman franchise. Players assume the role of Batman as he investigates Arkham City, a neighborhood overrun by psychopathic criminals and former prison inmates. As players explore the city and infiltrate hideouts, they punch and kick criminals in melee-style combat, using various gadgets (e.g., explosive gel, smoke pellets, a grappling gun) to defend themselves against gun-wielding thugs and villains. The frenetic combat is highlighted by cries of pain, punching sounds, realistic gunfire, and slow-motion effects.

In some sequences, players must solve puzzles or use stealth to incapacitate enemies and free hostages; when players fail a challenge, the hostage will lose his life. Some environments contain bloodstains on the floor or furniture; other cutscenes depict spots of blood on injured characters. During the course of the game, some female characters are dressed in form-fitting outfits that expose large amounts of cleavage; one background sign depicts the silhouette of a woman and the words “Live Nude.” The dialogue also contains some suggestive references (e.g., “The anger, the frustration, the hints of repressed sexual tension” and “Sure could go for some porn right now.”). One sequence depicts a character smoking a cigar, and there are various references to alcohol (e.g., “She got a little drunk and killed her classmates,” “I'd give anything for a nice cold beer right now.”). The words “b.tch,” “a.s,” and “bastard” can be heard in dialogue.