Setting Environment Variables For Mac
Applications (like RV) can make use of environment variables in various ways. It is a bit of a mystery for many Mac users how to create environment variables that will be available for all applications, including those launched from icons, etc. If you are using Windows, please see.
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The process involves creating (or editing, if it exists) a special environment.plist file in the users home directory. You can add the environment variable and it's value here. Then you have to log out and in. Hi all, I'm a bit late to the party here, and knowing Apple this will probably change again next OS, but currently the only always-working-for-sure way to get environment variables to show up in Finder-launched, Terminal-launched, and Spotlight-launched applications (as of High Sierra, OS 10.13) that I know of, is to set a launchctl script as a login item: Wonky af, I know, but this is the only thing that has worked for me in all scenarios. I have no idea why Apple insists on making their OS less user-friendly with each iteration, but this is currently working.
Xp Environment Variables
I took a long time reading tons of forums and trying all the other methods before figuring this out. Hope it can save someone else the headache! -Chris Burgess.
$HIP/vex $HFS/houdini/vex $HOME/houdini/vex = Equivalent to $HIP: the path of the directory containing the current scene file. & The 'default' path for the given variable. For example, to add a directory '/mypath' to the default path for a variable, use '/mypath;&;'. This will search '/mypath' path first, then the directories on the default path. ^ For VEX-related variables, expands to the shader type (e.g. Surface, Displacement, Sop, etc.).
Environment Variables Unix
For example, if HOUDINIVEXPATH is '$HOME/vex/^', when loading Surface shaders it will expand to '$HOME/vex/Surface'.